Workshops Program

DIS 2016 workshops will be held on the first two days of the conference (4th and 5th June 2016). They engage with central themes in designing interactive systems for people. The workshops we selected are unique opportunities to collect together a diverse group of practitioners and researchers to spend focused time on important topics. These workshops aim to get things accomplished, generating outcomes (rather than reporting on them) and actively working together on open, unresolved or controversial issues in the field. Workshops are designed to generate interaction between participants, foster community-building and attract broad interdisciplinary interest within the field.

Unless otherwise indicated, all workshops are open for anyone to register their attendance. However, some workshops may require position statements to be submitted in order to be part of the program.

Workshops Chairs: workshops [AT]

  • Jared Donovan, Queensland University of Technology, Australia
  • Ben Matthews, University of Queensland, Australia

2 Day Workshops: Saturday & Sunday

Data Enabled Design: A Situated Exploration of Rich Interaction

Saturday 4th and Sunday 5th June 2016

This two-day workshop explores a situated data-enabled design approach to designing for rich interaction. In this hands-on workshop sixteen participants iteratively design and prototype a rich interactive artifact for catching new experiences. By putting the prototypes in the context of use and equipping these with sensors, contextual, behavioral and experiential data of users interacting with the prototype are captured and displayed via a data- canvas. Building on earlier case studies, we investigate how reflections on this data will further inform the design process. In this workshop we merge advanced cardboard modeling tools and techniques with data- enabled design techniques to actively probe and understand changed experiences. Through two design iterations we aim to acquaint participants with low threshold interaction prototyping toolkits that helps to remotely collect insights and probe rich interactions in the field.


  • Sander Bogers, Eindhoven University of Technology, NL, s.j.a.bogers [AT]
  • Janne van Kollenburg, Philips Design, NL, janne.van.kollenburg [AT]
  • Joep Frens, Eindhoven University of Technology, NL, j.w.frens [AT]
  • Tom Djajadiningrat, Philips Design, NL, tom.djajadiningrat [AT]

Social Living Labs for Digital Participation: Designing with Regional and Rural Communities

Saturday 4th and Sunday 5th June 2016
Bank of Queensland Heritage Collection Learning Room, State Library of Queensland

“Fostering digital participation through Living Labs in regional and rural Australian communities,” is a three year research project funded by the Australian Research Council. It aims to identify the specific digital needs and practices of regional and rural residents in the context of the implementation of high speed internet. It seeks to identify new ways for enabling residents to develop their digital confidence and skills at home and in the community.

This proposal is for a two day combined research symposium and workshop. We invite researchers and practitioners from diverse backgrounds to join us for a discussion about design practices in living labs for digital inclusion and participation. The event will comprise reports from the project team as well as presentations from workshop participants. Proceedings will be published as an edited book by Chandos Publishing (an imprint of Elsevier).


  • Michael Dezuanni, Queensland University of Technology, Australia, m.dezuanni [AT]
  • Marcus Foth, Queensland University of Technology, Australia, m.foth [AT]
  • Kerry Mallan, Queensland University of Technology, Australia, k.mallan [AT]
  • Hilary Hughes, Queensland University of Technology, Australia, [AT]

1 Day Workshops: Saturday

1 Day Workshops: Sunday

Designing with Data: A Designerly Approach to Data and Data Analytics

Saturday, 4th June 2016 – cancelled

This activity-based workshop will bring together a cross disciplinary selection of researchers and designers to explore how to integrate data into the design process of interactive produces and services. We live in the age of big data and as researchers we have access to more and more data – data about the behaviour and physiological state of individual people, data about activities in the home and office, data about the dynamics of cities. Designers and researchers need to understand how to make sense of the increasing amount of data and how to use data in the design process to shape conception, design and evaluation of interactive systems, from mobile apps to city-scale services.

In addition to a small selection of paper presentations, the majority of the workshop will be devoted to hands- on activities designed as a starting point to develop best practice for integrating large, complex data sets into design processes and for using data as a material for design. We invite participants to bring data sets to the workshop to collectively investigate the various dimension of designing with data in an interactive way.


  • Annika Wolff, The Open University, UK, annika.worlff [AT]
  • Daniel Gooch, The Open University, UK, daniel.gooch [AT]
  • Gerd Kortuem, The Open University, UK, gerd.kortuem [AT]
  • Elisa Giaccardi, TU Delft, NL, E.Giaccardi [AT]
  • Chris Speed, University of Edinburgh, UK, c.speed [AT]

Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium

Sunday, 5th June 2016

Traditional HCI goals like efficiency and ease-of-use, while important, are not sufficient for digital technology to function as an expressive medium. This digital craftsmanship also requires diversity, risk, personal taste, mastery, and respect for materials. We discuss how digital tools can support expressive practices and highlight multiple strands of relevant HCI research. This workshop brings together tool developers, practitioners, ethnographers, and others engaged with digital technology as an expressive medium. It highlights digital craftsmanship as a distinct domain for HCI research and seeks to distill insights and best practices for the HCI community.


  • Jennifer Jacobs, MIT Media Lab, USA, jacobsj [AT]
  • David Mellis, UC-Berkeley, USA, mellis [AT]
  • Amit Zoran, The Hebrew University of Jerusalem, Israel, zoran [AT]
  • Cesar Torres, UC-Berkeley, USA, cearto [AT]
  • Joel Brandt, Adobe Research, USA, joel.brandt [AT]
  • Joshua Tanenbaum, UC-Irvine, USA, joshua.tanenbaum [AT]

Internet of Things: Designing For Human Values

Saturday, 4th June 2016

This one-day, embedded workshop will explore the design intersections of human values and internet of things (IoT) applications. In a day-long session we will configure and build small IoT devices (using the Particle platform), then deploy them to collect, share and publish the data they harvest throughout the conference. During the conference program we will reconvene to debate how a world of connected devices intersects with human values (such as privacy and transparency) and to articulate the specific challenges for designing a value-conscious IoT.


  • Stephen Viller, The University of Queensland, Australia, viller [AT]
  • Peter Worthy, The University of Queensland, Australia, p.worthy [AT]
  • Marie Bodén, The University of Queensland, Australia, marieb [AT]
  • Jason Weigel, The University of Queensland, Australia, j.weigel [AT]
  • Geraldine Fitzpatrick, Technical University Vienna, Austria, geraldine.fitzpatrick [AT]
  • Tom Rodden, University of Nottingham, UK, tom.rodden [AT]

Designing Against the Status Quo

Sunday, 5th June 2016

In this one-day workshop, we interrogate design strategies of troubling, friction, queering, and contestation that aim to question the status quo. In ways that are playful, heretical, theoretical, and applied we examine tactics that make space for alternative values to emerge in everyday life. Recent design strategies in this space include Light’s adaptation of feminist and queer theory in proposing design that troubles and queers the status quo [6], Korn and Voida’s adaptation of anthropological theory and theories of the everyday to call for design that causes friction [5], and DiSalvo’s formulation of adversarial design as a way of challenging conventional politics [3]. As we design interactive systems that, on the one hand, seek to be accountable in responding to current and future societal challenges, and, on the other, are becoming ever more complex, we ask what trends in destabilizing and rethinking may help us innovate in both method and outcome.


  • Ellie Harmon, University of Colorado Boulder, USA, ellie [AT]
  • Matthias Korn, University of Siegen, Germany, matthias.korn [AT]
  • Ann Light, University of Sussex, UK, ann.light [AT]
  • Amy Voida, University of Colorado Boulder, USA, amy.voida [AT]

Merging Realities: Exploring Meaningful Placement of AR Content

Saturday, 4th June 2016 – cancelled
Many people talk about augmented reality (AR), but few have experienced it first hand, let alone designed for it. That is a shame, because arguably there are no other technologies in which the role of embodiment and situatedness can be felt as strongly as in AR: first hand experience is the only way to understand the opportunities and limitations of AR. In this one day workshop, we help ten participants explore the possibilities of smartphone-based augmented augmented reality. During the morning session, participants learn how to design AR markers and augment them with virtual content. During the afternoon session, participants team up to explore the interaction possibilities of AR. Though for reasons of cost and throughput participants focus on smartphone-based AR, we will bring AR glasses to let participants experience the pros and cons of screen-based vs. head-mounted AR.


  • Tom Djajadiningrat, Philips Design, NL, tom.djajadiningrat [AT]
  • Patray Lui, Philips Design, patray.lui [AT]

Documenting Design Research Processes

Sunday, 5th June 2016

This workshop will examine and discuss how design research processes can be documented, and what the implications, potentials, and limitations of different approaches to, and types of, documentation. Documentation in design research projects can serve many purposes, both in terms of design activities, research activities, and auxiliary activities such as communication with external parties. From a design research perspective, the establishment of reliable and structured ways of capturing and documenting the data generated by the research is a central concern. In this workshop, we will therefore examine central themes in design research documentation on the basis of the participants’ hands-on experiences. The goal of the workshop is to advance both the theoretical and practical understanding of design process documentation, and to share and discuss strategies for and findings from doing so.


  • Peter Dalsgaard, Aarhus University, Denmark, dalsgaard [AT]
  • Kim Halskov, Aarhus University, Denmark, halskov [AT]
  • Jeffrey Bardzell, Indiana University Bloomington, USA, jbardzel [AT]
  • Shaowen Bardzell, Indiana University Bloomington, USA, selu [AT]
  • Andrés Lucero, University of Southern Denmark, Denmark, lucero [AT]

Designing Gameful and Ethical Experiences

Saturday, 4th June 2016 – cancelled

As video games become increasingly engaging, user experience designers have begun to directly translate game elements to non-game contexts in order to create more engaging and persuading experiences. The terms gamification and gameful design, have been coined to describe this process, and over the last five years a prominent industry has been established that provides gamification services to clients. While recent research demonstrates that gamification can be effective at promoting behaviour change in various contexts, studies have also found that the use of game elements may also negatively impact a user’s experience. Additionally, if persuasion is a key design goal then ethical concerns are raised – are these types of experiences manipulative or exploitative? We propose a workshop to bring researchers and industry together to discuss and work through the effective and ethical design of gamified, gameful and persuasive human- computer interactions.


  • Zachary Fitz-Walter, Queensland University of Technology, Australia, z.fitz-walter [AT]
  • Cody Phillips, Queensland University of Technology, Australia, cody.phillips [AT]
  • Marigo Raftopoulos, Royal Melbourne Institute of Technology, Australia, marigo.raftopoulos [AT]
  • Sarah-Kristin Thiel, Austrian Institute of Technology, Austria, sarah.kristin.thiel [AT]

The Making of Cross-Device Experiences: A Hands-on Workshop

Sunday, 5th June 2016

Studies show that people often use several devices together to carry out everyday tasks, but there are tremendous challenges when it comes to building effective and usable cross-device experiences. In this workshop, participants will explore these challenges through collaborative prototyping. Specifically, this workshop explores a number of design and prototyping issues such as maintaining consistency between platforms, anticipating cross-device usage, prototyping testable cross-device experiences, and directing user attention in cross-device interactions. By bringing together researchers, practitioners, designers and makers in an intense but reflective day of prototyping cross-device experiences, we believe this workshop will advance the development of new frameworks, tools, and techniques for designing cross-device interactions.


  • Tao Dong, Google Inc., USA, dongtao [AT]
  • Michael Nebeling, Carnegie Mellon University, USA, nebeling [AT]
  • Dan Afergan, Google Inc., USA, afergan [AT]
  • Elizabeth F. Churchill, Google Inc., USA, churchill [AT]
  • Jeffrey Nichols, Google Inc., USA, jwnichols [AT]
  • Elizabeth Goodman, USA, egoodman [AT]
  • Pei-Yu (Peggy) Chi, UC Berkeley, USA, peggychi [AT]
  • Yang Li, Google Inc., USA, yangli [AT]
  • Daniel Wigdor, University of Toronto, Canada, daniel [AT]

From Hypothesis to Validation: A Lean Approach to User-Centred Software Design

Saturday, 4th June 2016 – cancelled

What comes first, the killer product or the customer in need?

You can’t launch a successful digital product without first knowing your customers. But how much knowledge is enough to be confident that they will use your product? How much research and user testing is required to validate your idea? Where is the point of diminishing return on your research budget, assuming you even have one? This one-day workshop will give participants the opportunity to explore and uncover different research and design techniques to fit a range or real-world scenarios. Participants will design and prototype new customer-facing digital products and services using a range of Innovation methods with time to reflect on the range of methods and the relative merits of each in different scenarios.


  • Kate Linton, ThoughtWorks, Australia, klinton [AT]
  • Leila Alem, ThoughtWorks, Australia, lalem [AT]
  • Emma Carter, ThoughtWorks, Australia, ecarter [AT]

Insertable Digital Devices: Voluntarily under the Skin

Sunday, 5th June 2016 – cancelled

Individuals are augmenting their bodies in new ways, by inserting digital devices in, through and underneath their skin where there is no medical need. This one-day workshop, held as part of the DIS 2016 conference, aims to introduce the concept of insertables to researchers, extending on Holz et al [5] work on implanted user interfaces, and discuss new ways in which these could be leveraged for future HCI research. From this workshop we aim to create a workshop report as a formal output. More broadly, we aim to develop a community of researchers interested in insertable devices for future HCI research.


  • Kayla J. Heffernan, The University of Melbourne, Australia, kayla.heffernan [AT]
  • Frank Vetere, The University of Melbourne, Australia, f.vetere [AT]
  • Lauren M. Britton, Syracuse University, USA, lmbritto [AT]
  • Bryan Semaan, Syracuse University, USA, bsemaan [AT]
  • Thecla Schiphorst, Simon Fraser University, Canada, thecla [AT]

DIS 2016 Doctoral Consortium

Saturday, 4th June 2016

See information on the Doctoral Consortium page.


  • Ann Light, University of Sussex, UK
  • Jaz Hee-jeong Choi, Queensland University of Technology, Australia
  • dc [AT]

Urban HCI: (Re)adapting the City Together

Sunday, 5th June 2016

With growing urban populations, the World Health Organization has highlighted the importance of urban design for everyone. It is widely recognized that quality of life in the urban environment could be improved through participatory design that includes the active involvement of diverse citizens. Technologies can offer potential tools for such inclusive engagement, however, working together presents key challenges. The design and infrastructure of cities is inherently complex and requires attention to inclusion, translation, sharing and communicating information in effective and constructive ways across diverse constituencies. This workshop intends to bring together a multi-disciplinary community of researchers and designers who are investigating theories, practices, methodologies and technologies of the city; how we live in and (re)adapt them to changing needs together with citizens. This includes technologies that support collecting data on, representing and sharing aspects of urban environments and experiences, architectural envisioning, grass-roots civic engagement, local government planning, activism and creative practice. Our aim is to map a multi-disciplinary agenda for the future of urban HCI.


  • Danilo Di Mascio, Northumbria University, UK, danilo.dimascio [AT]
  • Rachel Clarke, Newcastle University, UK, Rachel.clarke [AT]
  • Yoko Akama, RMIT University, Australia, yoko.akama [AT]
  • Flora Salim, RMIT University, Australia, flora.salim [AT]