DIS2020
More than Human Centred Design
Demonstrations
Demonstration for Weaving a Second Skin: Exploring Opportunities for Crafting On-Skin Interfaces Through Weaving
We adapt the woven practice for crafting on-skin interfaces. We present the WovenSkin fabrication approach and 8 case studies illustrating the functional and design potential of woven on-skin interfaces.
Ruojia Sun, Ryosuke Onose, Margaret Dunne, Andrea Ling, Amanda Denham, Cindy Hsin-Liu KaoBest Demo Award
The Office Jungle: A Vision for Wildness to Turn Offices into Jungles
The Office Jungle is an experimental office environment designed to make offices more wild. With this demonstration we are exploring how designed wildness could empower people in more playful and active lifestyles.
Ingmar Nieuweboer, Ida Damen, Hans Brombacher, Pierre Levy, Steven Vos, Carine LallemandBest Demo Honourable Mention
Tangible Interfaces with Printed Paper Markers
We fold paper with printed fiducial markers into pliable structures. Through computer vision, these structures can serve as functional tangible inputs for interface prototyping or interactive data physicalizations.
Clement Zheng, Peter Gyory, Ellen Yi-Luen DoBest Demo Honourable Mention
Introducing the Sustainable Prototyping Life Cycle for Digital Fabrication to Designers
The Sustainable Prototyping Life Cycle for Digital Fabrication supports designers' decision-making in every phase of prototyping with digital fabrication. Designers become manufacturers of their prototyping material to achieve sustainable making.
Eldy S. Lazaro Vasquez, Hao-Chuan Wang, Katia VegaBest Demo Honourable Mention
LUEUR: Exploring the Tangible Interaction of Light by Visuo-Haptic Illusions
LUEUR, interactive installation to explore the design space of tangible interaction with the light. Go beyond the theory of nature and perceive a reinterpretation of light.
Hsin-Yu Yao, Shang-Hsun Lu, Cheng-Lung Lin, Da-Yuan HuangBrowser Based Digital Sticky Notes for Design Thinking
Creation of a sticky note application where users participate by creating, placing, and picking up notes with their smartphone, replicating the traditional pen-and-paper process digitally.
Matthew Peveler, Jeramey Tyler, Dacoda B. Nelson, Renato Cerqueira, Hui SuFabriClick: Interweaving Pushbuttons into Fabrics Using 3D Printing and Digital Embroidery
FabriClick pushbuttons tightly integrated the functional elements into soft fabrics. These textile pushbuttons are made of a frame system, which unifies the workflow of digital embroidery and 3D printing.
Maas Goudswaard, Abel Abraham, Bruna Goveia da Rocha, Kristina Andersen, Rong-Hao LiangA Demonstration of SoundWear: Wearable Device Using Sound Augmentation to Enrich Open-ended Outdoor Play Experience of Children
We believe that this study can contribute to the discussion on open-ended play with HCI and the use of sound augmentation and wearable accessories to enrich playful experiences.
Jiwoo Hong, HyeonBeom Yi, Jaehoon Pyun, Woohun LeeDesigning Towards Inward-Oriented Fashion Technology: Demo Projects
This demo helps fashion technology designers and developers to carefully consider four interconnected dimensions of wearability and demonstrates the importance of balancing sensing and actuation.
Marina Toeters, Lianne Toussaint, Martijn ten Bhömer, Kevin RussellEconundrum: Visualizing the Climate Impact of Dietary Choice through a Shared Data Sculpture
Econundrum is a shared physical system that visualizes dietary choice and climate impact. We contribute a design approach that illustrates how an eco-physicalization can elicit collective reflection on sustainability.
Kim Sauvé, Saskia Bakker, Steven HoubenPunishable AI
This project contributes to the DIS community with an experience prototype, a thought provoking study setup and a detailed discussion about anthropomorphic design strategies and robot abuse.
Beat Rossmy, Sarah Theres Völkel, Patrcia Kimm, Alexander Wiethoff, Elias Naphausen, Andreas MuxelDesigning with Intimate Materials and Movements: Making “Menarche Bits”
We contribute with an open-ended prototyping kit, “Menarche Bits”, which aims to open a design space for young adolescents to create body-worn technologies for experiences of menarche.
Marie Louise Juul Søndergaard, Ozgun Kilic Afsar, Marianela Ciolfi Felice, Nadia Campo Woytuk, Madeline BalaamSemanticCollage: Semantic Search for Visual Inspiration
SemanticCollage demonstrates how we can create a fluid, intuitive tool that takes advantage of state-of-the-art semantic labeling algorithms to offer designers better support for ideation and sense making.
Janin Koch, Nicolas Taffin, Andrés Lucero, Wendy E. MackayTogether in Shape: A Co-responsibility System to Support Bariatric Lifestyle Changes
Together in Shape is a co-responsibility system to support bariatric lifestyle changes. This demonstration shows how to build it and use it
Peter Lovei, Ruben van Dijk, Karin Niemantsverdriet, Jos-Marien Jansen, Anne Wil Burghoorn, Ineke Neutelings, Eva Deckers, Simon NienhuijsSiloseam: A Morphogenetic Workflow for the Design and Fabrication of Inflatable Silicone Bladders
Silicone is a transformative design material but its time-intensive mold-cast-cure process limits designerly workflows. We demonstrate a design tool for producing custom 3D-printed molds and a 20-minute fabrication process using vinyl or PVA.
Hedieh Moradi, Cesar TorresCommunicating Sustainable Consumption and Production in 360° Video
This project explores the ability of 360° video to support viewers in feeling compassion towards the situations in the films and understanding the context and complexity of sustainability solutions.
Reese Muntean, Alissa N. Antle, Kate HennessyExperience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia
This training simulation provides participants a chance to explore different input systems and control schemes while learning the basics of adaptive sailing, before trying the real-world experience.
Ahmad Alsaleem, Ross Imburgia, Andrew Merryweather, Roger Altizer, Jeffrey Rosenbluth, Stephen K Trapp, Jason WieseLexichrome: Text Construction and Lexical Discovery with Word-Color Associations Using Interactive Visualization
Based on word-color associations from a comprehensive lexicon, we present Lexichrome: a web application that explores the popular perception of relationships between English words and eleven basic color terms using interactive visualization.
Chris Kim, Uta Hinrichs, Saif M. M Mohammad, Christopher CollinsKeeping Designers in the Loop: Communicating Inherent Algorithmic Trade-offs Across Multiple Objectives
Help designers and users explore and navigate the trade-offs between multiple design goals in order to create more user-centered AI products and services.
Bowen Yu, Ye Yuan, Loren Terveen, Zhiwei Steven Wu, Jodi Forlizzi, Haiyi ZhuDash Lane: An Adaptive Exergame for People Using Manual Wheelchairs
Dash Lane, an inclusive music-based exergame tailored toward wheelchair users. The game adapts to player abilities and preferences in playing style, while drawing from official exercise recommendations for people using wheelchairs.
Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi HolopainenPlaying With Shadows: An Exploration of Calm Game Interaction
Shadventures is a cooperative two-player game that explores calm game interaction by leveraging the shadows of one player's hands as game input.
Stijn Langendries, Xuezhi Yan, Zijun Yin, Chen Zhang, Yifeng Zhang, Kathrin Gerling, Luc Geurts, Kymeng Tang, Bert VandenbergheIvy: A Qualitative Interface to Reduce Sedentary Behavior in the Office Context
Ivy is an office chair that uses data physicalization to represent sitting. With growing Ivy strands as a qualitative interface, we counter the digitalization and quantification trend in health interventions.
Daphne Menheere, Ida Damen, Carine Lallemand, Steven Vos